Gjon Camaj and Tim Wheatley on rFactor 2 at Sim HQ

Shaun Cole On September 16, 2014
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This article comes to us from the Sim HQ website

We last talked to Gjon Camaj in October 2010 when rFactor 2 was just emerging. In the nearly 4 years since our interview, much has happened with the successor to ISI’s most successful consumer product, rFactor. I recently asked Gjon and Tim Wheatley about various current aspects of rFactor 2 and what is ahead for the last few months of 2014.


Doug: Gjon and Tim, how would you characterize where rFactor 2 is in development at the moment?

Gjon: rF2 is in heavy development, there is always something new in the works. In general this is no different since rFactor was conceived a decade ago. You could pretty much pick any day over the past ten years and the development effort would look about the same. It’s a different model then what most software developers face. Anyone on our team can decide to create a new feature. We have a great group of friends in our internal test team and forums that provide advice. We debate with them and then among ourselves until we settle on a direction.

We are fortunate in that we aren’t obligated to a predefined design or schedule. This allows us to refine things at our own pace, involve the community, and have a quality of life not typically found in many software development organizations. This of course makes it difficult to predict when certain features will be ready for public release, hence we don’t make those types of announcements.

Doug: What areas do you believe you’ve achieved your goals envisioned when we last spoke back in 2010?

Gjon: I was absolutely correct when I said we wouldn’t release in 2010!  [grin]  In terms of initial goals for release, every box has been ticked, and with our main goal being to always move forwards, introduce more users to the sim racing community, I would say we are achieving our goals. That does not mean we aren’t setting new ones…

Doug: How is the development team addressing by priority the multitude of announced features that are functional, but not complete or have known problems?

To see the rest of the interview please head over to Sim HQ


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